2d game
Hi id like to create a pretty simple 2d strategy game.
I have good java knowledge and decent c++ knowledge. I started learning opengl a while ago but had to stop due to coursework/work. im now getting back in to game programming but have realised opengl is not ideal for 2d, and java is gonna be a bit slow and hard to deploy.
i was hoping you could suggest a better answer based on my knowledge. i know directx is probably the answer but i cant find any good 2d tutorials that are up to date, and dont use directdraw.
thanks for any advice
r0bbb
http://www.gamedev.net/reference/articles/article1434.asp
Edit: the same concept probably applies to OpenGL too, just draw everything as quads in ortho mode.
[edited by - DukeAtreides076 on June 7, 2004 12:59:05 PM]
Edit: the same concept probably applies to OpenGL too, just draw everything as quads in ortho mode.
[edited by - DukeAtreides076 on June 7, 2004 12:59:05 PM]
Using the ortho mode is definitely one way to go, but to be honest, it if it truly 100% 2D, then OpenGL may be overkill. I''d suggest sticking with SDL (www.LibSDL.org) which makes for rapid and easy game development.
yer i definately though that it was a bit much, and funnily enough started looking into sdl, and so far im very impressed!
cheers for all your help guys
cheers for all your help guys
Yes SDL is incredible I used to use DirectDraw before I began using SDL the problem with SDL is there are not enough resources on it.
quote:Original post by QzarBaron
Yes SDL is incredible I used to use DirectDraw before I began using SDL the problem with SDL is there are not enough resources on it.
There are tons of SDL resources. There is even a book on it by GameDevs own TANSTAAFL (Focus on SDL). The documentation that comes with SDL is very helpful by itself (although incomplete if I read correctly?) but if you need more, the official SDL site has links to loads of helper libraries and ongoing projects even though I have to admit that the most recent articles tend to lean more towards the use of SDL and OpenGL in ortho mode. But that being neither here nor there, I will end my rant just by saying:
google for "SDL tutorial" returned - "Results 1 - 100 of about 20,600 English pages for sdl tutorial." If even 1% of those are helpful, that should be plenty for anyone.
Evillive2
Properly done, Java can be used to create an interface similar to the SDL graphics system. I did it, and its not THAT slow. (Fun too )
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Life would be so much easier if we could just get the source code.
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Life would be so much easier if we could just get the source code.
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