Time Travel & Dynamic Timeline

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11 comments, last by Scint 19 years, 10 months ago
Ever heard of "Chrono Trigger" Where time travel affects things, but it''s still a good idea...
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How about only having a set amount of fuel for the time machine thing, that recharges after a while, so you can''t, say, go back in time a day, and eventually meet a hundred copies of yourself?

From a programmer''s perspective, being able to change the past sounds very computationally expensive. Every time you do something, wouldn''t you have to recompute the new state of the world at every period in the future? You can''t just compute them on the fly (continuously, in the background), since everything depends on past events, and you can''t compute them during time travel, since that may take forever. Or maybe not.
What about making the player an omnipresent avatar? They could 'possess' a character to have them kill something (Akin to Doungeon Keeper?) or affect the timeline in other ways. Or perhaps through use of a parser, the player could act as a collective subconcious, inserting ideas into a person's head. And the effectiveness would be based upon that person's character traits. A stout religious figure in the town is far, far, less likely to kill someone...unless it was a corrupt priest. Hurrah for random variables!

As far as calculating everything, there should be a finite time period that one could travel in. (Perhaps 2000 years or something?) Then, when a person wanted to travel through time, they'd have to suffer a load screen. During that, the game would calculate the variables, and process the timeline to create the era that they travelled to (According to if they were travelling into the future), and if they were travelling to the past, it would search through the saved file for that city/place to the time they wished to travel to, and put all the variables into memory.

The basic Engine wouldn't be incredibly large, (Depending upon the graphical approach), and most of the stuff could be stored on the harddrive, with only the present being stored in the ram.

[edited by - Tancients on June 10, 2004 8:51:23 PM]

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