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daedalux

Texture loading problem

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I''ve been trying to use the texture loading routine from NeHe''s texturing tutorial (#8) to load my 64x64 bmp, and it quits on this line: if (TextureImage[0]=LoadBMP(filename)) Giving me the error: 53 C:\dev\exp_conq\main.cpp `LoadBMP'' undeclared (first use this function) I''m using Dev-C++, and I have included these headers: #include <windows.h> #include <stdio.h> #include <gl/gl.h> #include <gl/glaux.h> #include <gl/glext.h> Any ideas? P.S. Is anyone else totally pissed that the Flames didn''t win the Stanley Cup?

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search the web for some sourcecode, loading bitmaps and targas is easy to figure out

having to write your own functions instead of glut.h or glaux.h will only help you in the end


[edited by - weyland on June 8, 2004 10:57:06 PM]

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