OpenGL Implementation
After working with OpenGL for some time,I''m interested in making a software implementation of OpenGL(or at least try).What do I need to do that?Does the OpenGL specification contains enough info to allow me to do this?And where I can find the spec for the core?
You can download the specification here, and should contain enough information to make an implementation.
SGI also has the OpenGL sample implementation available as open source here which might help you to implement the trickier parts like display lists and stipple.
And let''s not forget Mesa, a full featured software OpenGL implementation (even with fragment programs). All source is available, and might help you.
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