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# Game Developing contests ?

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I hawe ben surfing on the net to find somthing like this lately. Buth no luck so anyone know of somthing like this ? I am not searching for awards, I only want to compeat and see some pro code on the work

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There hasn''t been a decent one that I can recall in a while.

the 5 elements thing that was done on here a few years back was pretty cool.

Maybe we should start something? Maybe put up a Geforce6800 as the prize? :-D

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I'd go in for that - but I'd arrange it an odd way:
a) to remove barriers to entry and make it fair to cheap developers, free tools only. Windows operating system itself is allowed, but no visual studio or anything like that. Can use existing free frameworks to build it, but the result will be compared against the base, so if you make an FPS based on the Quake 1 engine without changing much its not much point.

b) its about RAD. Done over a 24 hr period. Start saturday morning, finish by sunday morning. Fast framworks like PyGame or openfrag are your friends.

c) assignment is simple - i) basic genre - can bend as far as you like. ii) given theme iii) one or two special features (use a head tracker device, or run over tcp-ip, or voice control, whatever). Done in teams of 1-3.

Couldn't make anything impressive, but it would be fun to see what could be done in that time.

[edited by - Pxtl on June 8, 2004 2:47:19 PM]

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quote:
Original post by Etnu
There hasn''t been a decent one that I can recall in a while.

the 5 elements thing that was done on here a few years back was pretty cool.

Maybe we should start something? Maybe put up a Geforce6800 as the prize? :-D

Yea, right
If I had a Geforce6800 I woud certnatly not be using this crap of Geforce2 with AMD Athlon XP 1800.
As I said it''s not about the prize it''s about competing & shareing the code - ideas + get credits for it before someone thinks of it too

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quote:
Original post by Pxtl
no visual studio or anything like that
....

Now decide what you want.

You''ll never get all people to agree on single idea.

You should never let your fears become the boundaries of your dreams.

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Maybe you weren't looking hard enough...

LudumDare holds a 48-hour contest every once in a while (not nearly often enough) and it's always a very fun and challenging experience. Hell, the last one was even posted to slashdot!

Edit: no prizes though, it's all about the fame

[edited by - UfoZ on June 8, 2004 2:57:39 PM]

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quote:
Original post by Pxtl
I''d go in for that - but I''d arrange it an odd way:
a) to remove barriers to entry and make it fair to cheap developers, free tools only. Windows operating system itself is allowed, but no visual studio or anything like that. Can use existing free frameworks to build it, but the result will be compared against the base, so if you make an FPS based on the Quake 1 engine without changing much its not much point.

b) its about RAD. Done over a 24 hr period. Start saturday morning, finish by sunday morning. Fast framworks like PyGame or openfrag are your friends.

c) assignment is simple - i) basic genre - can bend as far as you like. ii) given theme iii) one or two special features (use a head tracker device, or run over tcp-ip, or voice control, whatever). Done in teams of 1-3.

Couldn''t make anything impressive, but it would be fun to see what could be done in that time.

[edited by - Pxtl on June 8, 2004 2:47:19 PM]

I agree buth is anyone wiling to do so. Im going to school & no money & no server ....
So i woud do it if I coud buth

About LudumDare I hawe not understud the rules quite clearly - buth I hawe seen it before

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Allegro.cc organises the "Allegro Speedhack", which may be kicking off in a few weeks - this is a 72-hour compo, with rules TBA at the beginning of the 72 hours (pseudo-randomly generated combination of a large number of possibilities).

It's aimed at Allegro programmers - so it will require use of Allegro. But it doesn't prohibit the use of (all) other libraries - some entries use OpenGL.

In any case, like LD, the aim is that the bar to entry is as low as possible, people are encouraged to write new code NOT rehash existing works. Teams may be allowed, but due to the short time, people generally work alone.

The resulting games (made in 72 hours) certainly don't tend to be commercial quality - but some are quite impressive considering the time.

Another compo was "TINS" which was essentially a copy of Speedhack which took place last November. I'm happy to say, I came joint first!

But some of the entries were:

- Horizontal shooter
- Vertical shooter (* several)
- Top-down shooter with rotating world
- Resource management game
- 3d spherical worm game (pretty unique really, you'd have to see it to understand)
- 2d Thrust / gravitar type game (mine)
- Realtime strategy (OK, so it was a bit buggy, the hardest part was to fix the bugs so you could win)
- Really really weird game which involved getting the right combination of drugs into the character's brain

http://www.student.wau.nl/~martijni/tins/

One common rule, I believe, between Speedhack, LD48 and TINS, is that all source code MUST be released (not sure on the licence restrictions), but open sourcing the entries is encouraged, and the source code for all is available for download (some perhaps with restrictions).

So it's an ideal learning tool.

BUT code written in 48-72 hours may not be an example of how to do stuff perfectly.

Mark

[edited by - markr on June 8, 2004 4:09:55 PM]

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Sounds like fun buth i don''t know anything about Allegro. (except maybe that it''s a library )
I was thinking somthing more of a general style buth a lithel more clear about the rules than LudumDare & somthing that woud not require for you to make a entire game, yust to make a demo demonstrating some topic - like phisiks, coallision & intersection ... so you can actualy see the quality code and not the art & imagination of other programers (this tend''s to suck - othervise they woud not be programers buth designers & modelers )

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quote:

to remove barriers to entry and make it fair to cheap developers, free tools only. Windows operating system itself is allowed, but no visual studio or anything like that.

How would that be "fair"? Personally, I haven''t used a non-VS environment in years, and it would be a big pain in the ass to get another one working properly.

Not that you''d really have any way of figuring out what compiler / IDE was used in the first place.

You can say that you can''t use proprietary, non-free technology in the program itself though, which seems perfectly fair.

Not only that, but the VS debugger and Compiler are already free, anyway. The IDE is just a fancy text editor :-p.

quote:

If I had a Geforce6800 I woud certnatly not be using this crap of Geforce2 with AMD Athlon XP 1800.
As I said it''s not about the prize it''s about competing & shareing the code - ideas + get credits for it before someone thinks of it too

Simply resolved. We have a $5 fee, which would more or less offset the cost of buying the card (could be less if there are more submissions, of course). #### Share this post ##### Link to post ##### Share on other sites By Etnu: "Simply resolved. We have a$5 fee, which would more or less offset the cost of buying the card (could be less if there are more submissions, of course)."

Who is "we" in your sentince ??
And how do you suopse to pay a fee - from Croatia ?? (No checks - 17, no Mail becouse it will get stolen...)

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acoders got one running at the moment.
There''s two months++ left to the deadline.
The theme is time and time manipulation.

Acoders Competition

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quote:
Original post by Etnu
quote:

to remove barriers to entry and make it fair to cheap developers, free tools only. Windows operating system itself is allowed, but no visual studio or anything like that.

How would that be "fair"? Personally, I haven''t used a non-VS environment in years, and it would be a big pain in the ass to get another one working properly.

They don''t stop you from using one. Just bear in mind that you would still have to submit the source code, and expect people to be able to compile it with other tools (with minimal changes if necessary).

There was certainly one entry where I needed to make signficiant changes in order to be able to get the game to run for long enough that I could complete it (an infinite loop in one routine)

Mark

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Retro Remakes (http://www.remakes.org) has a 3 month contest starting July 1st & running until Sept 30th. They have prizes, but most people just enter to build something to pay tribute to their favorite games of yesteryear.

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I fail to see how something like using VS would present the problem of not being able to build.

It''s certainly acceptable to say "it has to be able to be compiled under a freely available tool", which I have no problem with. Anyone using something like VS should damned well better know how to compile their code under a different compiler, though.

Red: I''m sure exceptions could be made. Obviously not everyone on this site is old enough to participate in something like that, but I''m sure the majority of people probably could contribute, which would be more than enough.

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The rules for the 48 hour contest are simple, make a game in 48 hours that follows the theme. There are some restrictions (libraries and stuff) but it's not really complex. A 72 hour GDC is coming up soon, you should try it.

[edited by - impossible on June 9, 2004 2:47:47 PM]

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quote:
Original post by Etnu
I fail to see how something like using VS would present the problem of not being able to build.

It''s certainly acceptable to say "it has to be able to be compiled under a freely available tool", which I have no problem with. Anyone using something like VS should damned well better know how to compile their code under a different compiler, though.

Red: I''m sure exceptions could be made. Obviously not everyone on this site is old enough to participate in something like that, but I''m sure the majority of people probably could contribute, which would be more than enough.

Thanks
Buth I hawe one question .
Why does the GameDev.net not host any of this sort of contests - it woud certnatly be a mayor upgrade & bonus to the comunity - and as you touth of an simple way to solwe $problem , why isn''t it organized. I saw som contests on NeHe site - buth they where all closed And if there is somthing like this on GameDev - my apologies I shoud hawe searched bether buth I yust coud not find it. #### Share this post ##### Link to post ##### Share on other sites Caligari and ATI are sponsoring a "Summer Shootout" indie game competition coming up soon. The deadline is June 21st, and is open to any indie-developed interactive demo. They''re offering over$10,000 worth in prizes. Click here for more details. I''ll be entering my game!

Ryan Buhr
Reactor Interactive, LLC.
rbuhr@reactorinteractive.net