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pebben

Mesh Vertex Coordinates

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Hi There! I´m trying to compute a mesh´s vertex coordinates to world space by looping through each vertex and transform coordinates. But I don´t seem to get it right. When I try to transform each vertex into world space I always get the same position result for each vertex. What is wrong? I know that the vertices in my mesh file doesn´t have the same positions. for (unsigned int i = 0; i < size; i++) { pVertex = (D3DXVECTOR3*)vertdata; //Pointer to vertex D3DXVECTOR3 vRayPos; vRayPos.x = pVertex->x; vRayPos.y = pVertex->y; vRayPos.z = pVertex->z; D3DXVec3TransformCoord(&vRayPos, &vRayPos, &m_CombinedMatrice); //Calculate Vertex Position in world coordinates. vertdata += vertexbytesize; //Move Pointer to next vertex. } /Have A Nice Day -Patrick [edited by - pebben on June 8, 2004 7:15:33 PM]

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nevermind to answer,,, it works. Sorry I asked this question.

/Have A Nice Day -Patrick

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