Projective Textures

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4 comments, last by DXMan 19 years, 10 months ago
Hello - I have been searching everywhere the last several days for info on projective texturing. I can''t seem to find ANYTHING! I would appreciate it if someone could explain in depth how to accomplish this in Direct3D and provide source code demonstrating the process. The main problem I am having is projecting a texture from somewhere other than the camera. Thanks for your help. - DXMan
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the only way i got projective texturing going in d3d was with vertex shaders. it was a long time ago and i lost the code to it, but i still know how to do it.
im thinking of writing a tutorial on it since this topic does come up a fair bit and not many people have an answer for it.
Get busy livin' or get busy dyin'... - Shawshank RedemptionIf a man is talking in the forest, and no woman is around to hear him, is he still wrong? - UnknownFulcrum
http://www.gamedev.net/community/forums/topic.asp?topic_id=186063

oh yeah,take a look at that thread. its basically how i did it.
Get busy livin' or get busy dyin'... - Shawshank RedemptionIf a man is talking in the forest, and no woman is around to hear him, is he still wrong? - UnknownFulcrum
If you go to the Nvidia developer site you can find several articles and code samples there.
-dizzyGame Institute InternPlease rate me. :)
check "RADEONSpotlightShadow" demo on ATi developer site :

http://www.ati.com/developer/sdk/RADEONSDK/Html/Samples/Samples.html

it works very nice on my R9500, & it use FFP.



[edited by - nlo on June 9, 2004 10:12:08 AM]
Thanks you guys!
The RadeonSpotlightShadow demo helped me out a whole lot! (Thanks, nlo)
Syrillix, thanks for your help as well. You should make a tutorial because it doesn''t come up alot.

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