how long for you?
quote:Original post by leiavoiaOoooh, that's gonna bite you in the arse bigtime if you ever have to maintain code in a commercial system. Never trust comments... their main purpose is to deceive the unwary.
I don't read C++, i only read English. As such, i comment absolutely *everything*.
[edit: obviously this was referring to the 'I only read English' bit, not the 'comment absolutely everything' bit.]
[edited by - fractoid on June 9, 2004 2:37:00 AM]
quote:Original post by fractoid
[edit: obviously this was referring to the ''I only read English'' bit, not the ''comment absolutely everything'' bit.]
[edited by - fractoid on June 9, 2004 2:37:00 AM]
perhaps that is why you used the quote?
This is a site for people making games.
How do you think that makes us feel?
quote:eventually i would like to make cheats for counter-strike
How do you think that makes us feel?
oh, im on c++ for round about 2 years, and i think of myself as being very good already. Maybe its because i spent very much time with it, always on the search for new stuff, i dont know and i want to lear because its cool.
Programming cheats for counterstrike would mainly be: find values like hitpoints/amo or something in memory (the memoryadress) and change them btw. constantly reset them (life). a problem would be, stuff like a god-mode has the problem, that hits are registered by the server, and if you change your values then, the server-anticheat will notice and kick you. autoaim for examlpe would be easier. youst constantly get the position of all players. if you press a key(some eventmessage should be stored in some halflife/counterstrike eventbuffer), just set the aimto-vector to the nearmost enemy players head.
Programming cheats for counterstrike would mainly be: find values like hitpoints/amo or something in memory (the memoryadress) and change them btw. constantly reset them (life). a problem would be, stuff like a god-mode has the problem, that hits are registered by the server, and if you change your values then, the server-anticheat will notice and kick you. autoaim for examlpe would be easier. youst constantly get the position of all players. if you press a key(some eventmessage should be stored in some halflife/counterstrike eventbuffer), just set the aimto-vector to the nearmost enemy players head.
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