Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


How to assemble the models to make a scene ?

This topic is 5217 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, suppose I have some models like building, street lights, some cars, etc etc. How can I know the position of the verteces to have a scene ? I gave a look to the .ipl files of the game GTA Vice City; inside it there is written: converted to ipl by max file. Is there a way or a plugin in 3DS Max to automatically generate a vertex file so to know the verteces of the models to assemble together to make a scene ? Colossus Mizio, a proxy scanner hunter tool with GUI for Linux http://mizio.sourceforge.net [edited by - Colossus_1 on June 9, 2004 8:46:22 AM]

Share this post

Link to post
Share on other sites
Yes, there is a way to export all the information of a 3DS max object to a file. Look at the max script help file on the 3DS Max cd, it has a nifty tutorial about how to do this.

The alternative of course, would be to write a file parser for a 3DS file, or a loader depending on if you want to keep all the info from the 3DS file. There are many tutorials on this as well. I suggest you look over at gametutorials.com for loading of the 3DS model. Also http://www.wotsit.org/ has information regaurding the 3DS file format along with some examples. If all else fails, google it.


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!