How to assemble the models to make a scene ?

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0 comments, last by Colossus_1 19 years, 10 months ago
Hi, suppose I have some models like building, street lights, some cars, etc etc. How can I know the position of the verteces to have a scene ? I gave a look to the .ipl files of the game GTA Vice City; inside it there is written: converted to ipl by max file. Is there a way or a plugin in 3DS Max to automatically generate a vertex file so to know the verteces of the models to assemble together to make a scene ? Colossus Mizio, a proxy scanner hunter tool with GUI for Linux http://mizio.sourceforge.net [edited by - Colossus_1 on June 9, 2004 8:46:22 AM]
ColossusCpsed,a Linux OpenGL 3D scene editorhttp://cpsed.sourceforge.net
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Yes, there is a way to export all the information of a 3DS max object to a file. Look at the max script help file on the 3DS Max cd, it has a nifty tutorial about how to do this.

The alternative of course, would be to write a file parser for a 3DS file, or a loader depending on if you want to keep all the info from the 3DS file. There are many tutorials on this as well. I suggest you look over at gametutorials.com for loading of the 3DS model. Also http://www.wotsit.org/ has information regaurding the 3DS file format along with some examples. If all else fails, google it.

dimebag

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