Advertisement Jump to content


This topic is now archived and is closed to further replies.


Frame tick - rant

This topic is 5338 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

If one conceptually considers the refresh rate at which the screen is rendered as just a periodic update for the user to see what''s going on in the past 14 milliseconds or so, then does it matter what is specifically going on during the period of time between frames? I remember in the Game Programming Gems books there was an article on how to create a high resolution scheduler for objects. After thinking about this awhile, I was wondering if this is actually useful in practice, rather than the normal updating all objects in a common tick? Do objects with high interactivity have problems being updated separately from the pack? Its a nice thought that I could write the proper code so that when I have a computationally expensive game object, that I could simply schedule it to update less often than the other game objects around it.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!