wierd blending artifact

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12 comments, last by Khaos Dragon 19 years, 10 months ago
quote:Original post by Khaos Dragon
and no I don''t have antialiasing on.

quote:Original post by Khaos Dragon
Ah I finally found the culprit... glEnable( GL_POLYGON_SMOOTH );

So it was antialiasing after all...

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Ah yes, I guess I should have put two and two together. Something that smooths edges is probably antialiasing, however I was looking for something that was directly called antialiasing, oh well, all fixed now at least
quote:Original post by Khaos Dragon
Ah I finally found the culprit... glEnable( GL_POLYGON_SMOOTH ); It turns out that while blending with multiple polygons with this enabled, outlines will not be drawn.


You have to enable GL_POLYGON_SMOOTH,or else you have outlines showing?This is just weird.I use blending all the time,and I haven''t seen anything like that.

no no no, you have to disable it so you guys were right all along about turning off antialiasing.

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