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Multielement Texture to allow fp textures in DX9 on Geforce FX

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As I have learned from the nvidia website the only way to use floating point textures on the geforce FX class of hardware using DX9 is to use Multielement Textures. However there doesn''t appear to be much documentation outside of the explanation given in the DX9 SDK on how to use these textures which isn''t much help. Can anybody point me in the right direction for any documentation covering using Multielement textures to allow fp textures or even better any working programs with source code? Cheers

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