Shader School
I learnt from Wolfgang''s. Long ago, he did a shader series on GDNet (in the "Hardcore" column, I think), but his samples are 8.1-based, I think. He''s also got an HLSL article on gamasutra.
Muhammad Haggag,
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Muhammad Haggag,
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Try the advanced rendering course at Gameversity. It is starting August 1.
I took the previous course and must say I learned a hell of a lot more from that course than I did on my own.
[edited by - yzzid on June 10, 2004 8:07:44 AM]
I took the previous course and must say I learned a hell of a lot more from that course than I did on my own.
[edited by - yzzid on June 10, 2004 8:07:44 AM]
The Shader X2 series is very good for learning shaders. They present a wide area of topics, including lighting, fog, terrain, and tons of stuff on shadows. Also, Nvidia''s GPU Gems is great, although it''s a little more advanced.
If you need some good examples, look into Nvidia''s SDK. It offers tons of sample shaders and applications. You can get FX Composer from them, too, which is a great shader IDE.
Dustin Franklin
Mircrosoft DirectX MVP
If you need some good examples, look into Nvidia''s SDK. It offers tons of sample shaders and applications. You can get FX Composer from them, too, which is a great shader IDE.
Dustin Franklin
Mircrosoft DirectX MVP
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