Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Mesh creation from a collection of points in a plane

This topic is 5092 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, How can I create a well-balanced mesh from a collection of points lying on a plane? It seems there a many possibilities to create the mesh, but I need a mesh which "looks nice" (all triangles with similar sizes). How would you go about it? Are there well-known algorithms to solve this problem? Thanks

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Delaunay triangulation.

Share this post


Link to post
Share on other sites
Also seek about Voronoi diagrams, because both representations are equivalent. You''ll find easilly docs and code samples on the www. Try to understand the theory before simply cut and paste. It''s very useful to understand collision detection globally. If you don''t find anything come back here.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!