Mesh creation from a collection of points in a plane

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3 comments, last by Floating 19 years, 10 months ago
Hi, How can I create a well-balanced mesh from a collection of points lying on a plane? It seems there a many possibilities to create the mesh, but I need a mesh which "looks nice" (all triangles with similar sizes). How would you go about it? Are there well-known algorithms to solve this problem? Thanks
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Delaunay triangulation.
Thanks

Any idea of free Delaunay triangulation libraries?
Also seek about Voronoi diagrams, because both representations are equivalent. You''ll find easilly docs and code samples on the www. Try to understand the theory before simply cut and paste. It''s very useful to understand collision detection globally. If you don''t find anything come back here.
"Coding math tricks in asm is more fun than Java"
Try Magic Software

Graham Rhodes
Principal Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net

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