Mesh creation from a collection of points in a plane
Hi,
How can I create a well-balanced mesh from a collection of points lying on a plane? It seems there a many possibilities to create the mesh, but I need a mesh which "looks nice" (all triangles with similar sizes). How would you go about it?
Are there well-known algorithms to solve this problem?
Thanks
Also seek about Voronoi diagrams, because both representations are equivalent. You''ll find easilly docs and code samples on the www. Try to understand the theory before simply cut and paste. It''s very useful to understand collision detection globally. If you don''t find anything come back here.
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