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.NET and DirectInput?

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Hello, I'm developing a terrain editor and now I'm thinking about how to receive mouse input and so on. First I thought that I could probably use the MouseMove-Event of my .NET Windows Form, but that seems to be not a good solution because it's not accurate enough. Should I better use DirectInput? The main loop would then like this while(Form.Created) { HandleInput(); RenderScene(); Application.DoEvents(); } Is this a better solution? I need the mouse movement to adjust my camera (in the 3D View), so it needs to be as accurate as possible (and there shouldn't be any "lags"). [edited by - SlimTimmy on June 11, 2004 5:32:03 AM]

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