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Translate world.

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Hi all, First of all I am working on DX. My freind asked me about opengl, that when he is using glTranslatef(), all his world getting distorted then he asked me, Is in opengl origin is shifting with translate? I said just gamedev. So pls help him and me too to know about this issue. Is this a thing and if it is, how to keep world coordinates constant? MOV AL, 0x00 MOV AL, ME [edited by - rohitgonsalves on June 11, 2004 5:18:35 AM]

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Yes, both APIs operate on the same principle: you translate the world, whilst the viewpoint remains static. We can''t help without more detail, so post more if your friend is stuck...

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