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Ex/Importing a 3DExploration OGL file

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To anyone who can help: I exported a file with 3DExploration as a OGL file ".cpp". I looked at it, and I love how it is set up. There''s one problem: how do I call the "makelist()" or whatever it is? I''m using M$ VC++, and I really don''t want to have to make another class and cut, copy and paste all the code that was in the exported file. Is there a way in VC++ to include the file and make all the functions in "a.cpp" available to "b.cpp" without making a new class?

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man u should learn about c++ and classes first
just make the class have public: all over it, and u should be able to use it..

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and after you learn about classes and file organization, spend some time observing what functions are provided by the output file, and see what you can do to take it apart to suit your needs.

a2k

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