Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

bogdanontanu

Help with DPlay...

This topic is 6630 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I started to do multiplayer on my rts game.... because i work in asm i dont have a program to generate GUIDs and it llok that IDirectPlay2A:Open wants either a NULL GUID or an aaplication specific GUID now help: 1.Enybody knows the value of NULL GUID ... because i cant find it nowhere...i wonder if its all zero...but it cant be that simple at Micro cant it? 2.Can enybody generate a GUID for me with your mighty c++ or point me to some free util that can generate GUIDS for applications.... 3. Anybody knows if there is anyway to test Dplay apps on a single machine...because i dont have a network at home and i wonder if i can also test my program there not only at office... Thx Bogdan

Share this post


Link to post
Share on other sites
Advertisement
1+2. You can generate new GUID''s with Microsoft''s tool.
It''s called GuidGen and it''s somewhere in the VC++ tools.
3. Maybe you can create the server on your machine and connect to yourself
Might work.




The road to success is always under construction

Share this post


Link to post
Share on other sites
Hmmm

thx Tornado...

1+2
=====
i know MSVC has atool to generate guids ... problerm is i dont have VC++ and i work only in ASM.... maybe u guys that have MSVC can help me with a NULL GUID and a app specific guid..?

3
===
problem is i cant make a session on the same machine and same protocol after i start one....i wonder if i make smthing wrong ... but i can be related to 1+2 because i use an all zero guid to id my appl and i dont know if this is valid....

Bogdan

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!