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Left or right handed?

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I was just trying to work out if it''s possible to work out certain small details about the player. If the player could decide if the gui was in the right or left side of the screen could that indicate if they are right or left handed? Do left handed people use the mouse in their left hand? Any left handed people here? I love Game Design and it loves me back. Our Goal is "Fun"!

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I''m left handed but I use the mouse in my right hand. This is because I am not especially left handed, I am quite right handed as well. But I''m nearer left handed than right handed. So I am left handed. Most mice are easier to hold with your right hand anyway.

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#pragma twice

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I''m very left handed. I do everything with my left hand. My mouse is at the ledt side of the keyboard.

But why do you think this has any connection with where on the screen the gui should be placed? I don''t feel like I have any special preferences for either the left or right side of the screen.

Regards

nicba

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What i''m going to work out is if right handed people play games like RTS with some sort of preference. Like do righthanded people move troops in a certain way. If so then this could be an important ingredient to helping the AI in games work on "Specialised Strategies". Its a side project of mine to work out these little details about the way we play so that i can put more into an AI system without relying on chewing up processor power to supply the player with the best challange.

I could ask people if they are left handed and if they tend to move troops around the leftside of the map first becuase of a natural tendency to feel stronger this way. I guess i should do so anaylations of how my friends play RTS''s first before jumping the barrel.

If i found out that a lot or most left handed people used the mouse in their left hand then i could presume that they may have other preferences like this. I''m just going to have to study people at play in games to find out i guess.

I love Game Design and it loves me back.

Our Goal is "Fun"!

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I''m left handed, but I do every thing with my right hand except write, eat, and brush my teeth. It could be because almost every thing is right hand oriented and I''ve just learned to live with it.

You could look at the way I play a RTS game if you want. If you have Starcraft or even Broodwars that is. Just drop me a line.

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"My sword is like a menacing cloud, but instead of rain, blood will pour in its path." - Sehabeddin, Turkish Military Commander 1438.

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quote:
Original post by Paul Cunningham

I could ask people if they are left handed and if they tend to move troops around the leftside of the map first becuase of a natural tendency to feel stronger this way. I guess i should do so anaylations of how my friends play RTS''s first before jumping the barrel.



Sounds like cheating to me I''m sure you could use some sort of blunt heuristics to provide that ''better challenge'' without having to resort to out-of-game psychological suppositions I would agree though, that some of what passes to be ''Game AI'' is really ''traditional'' AI, twisted to try and make it fit a game and it still comes out unplayable. Personally, I don''t care if something uses neural nets, heuristics, A* pathfinding, influence mapping, minmaxing and genetic algorithms to work out the best way of letting me beat it I''d rather they encoded some of the programmer''s ''human'' intelligence into the system and embodied it in the form of "if (condition) then action;" statements in the code than tried to simulate the brain of a mouse before putting that mouse in charge of numerous tanks... but I digress.

Seriously, my point here is that if you want to offer a significant challenge, good heuristics and rules for your AI are likely to work better than the ''simulation of thought processes'' kind of AI, and I figure you can do that well enough to not need little cheats. Consider having your units scriptable (look into using LUA... I know I am) so that their rules can quickly and easily be changed without recompilation.

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I''m left handed as well, I use my mouse in my right hand though, since as furby said most mice feel more comfortable with your right hand.

~Vanguard.

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quote:
by Kylotan
Sounds like cheating to me I''m sure you could use some sort of blunt heuristics to provide that ''better challenge'' without having to resort to out-of-game psychological suppositions



far from it, because if you play a human player they can use this information (if you are right or left handed) against you. See what i''m saying?! A computer AI should be allowed this advantage as well.


I love Game Design and it loves me back.

Our Goal is "Fun"!

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I''m left handed... what''s the topic of this thread? i think im on the wrong board

-------------------------------
That's just my 200 bucks' worth!

..-=gLaDiAtOr=-..

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quote:
By Gladiator
I''m left handed... what''s the topic of this thread? i think im on the wrong board



Obstensively this thread is about working out if the computer can determine if the player is right or left handed but in fact its about the computer collecting psycological data about a human player in the same way we do to each other in normal conversations and games that we play with each other at the hope of improving game AI.

I love Game Design and it loves me back.

Our Goal is "Fun"!

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quote:
Original post by Paul Cunningham

because if you play a human player they can use this information (if you are right or left handed) against you. See what i''m saying?! A computer AI should be allowed this advantage as well.



I was guessing that you wanted a computer opponent that played like a ''real'' opponent would, rather than a ''real human computer gamer opponent'', if you see the distinction? Of course, if you are just trying to simulate a human gamer, then sure...

...not that I think -any- normal player would think about whether you are left handed or right handed and defend accordingly. Ok, so you are the exception They would be more likely to observe a trend over several games and pick up on that, which you can also do, but which isn''t ''cheating'' in the sense that I meant... just your usual learning algorithms.

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quote:
Original post by Kylotan
...not that I think -any- normal player would think about whether you are left handed or right handed and defend accordingly. Ok, so you are the exception



I believe that there are things that we work out about each other psychologically in forums, games, conversation etc that we take for granted and don''t give it a second thought. I mean, i wonder what you have worked out about me and just take that knowledge as common place.

The interesting thing is, is if we do take certain facts about each other as "to obvious to worry about" then this knowledge shouldn''t be that hard for a computer to pick up as well.

Example: You''ve told me/others on previous threads that you are **** sometimes this is "you" when it comes to forums which is a trait that i doubt you carry on to certain games that you love. But what about players who play ****. How do you work that out from the computers AI persective? This intrigues me (not the fact that you can be ****)



I love Game Design and it loves me back.

Our Goal is "Fun"!

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quote:
I believe that there are things that we work out about each other psychologically in forums, games, conversation etc that we take for granted and don''t give it a second thought.


That says it all really.... if you''re going to use the "there could always be things we don''t know about that might influence someone in ways we don''t know so I''m gonna simulate them" argument, that can justify -anything- you felt like putting into the game, therefore is not really a valid topic for discussion Try doing the research to find out if these effects actually exist first, -then- do the research to see if we ever actually unconsciously take them into account, and -then- you will be justified in adding such a feature in

As for the example, well if I knew what was behind the asterisks, I might be able to agree

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Well... I am lefthanded... but I use a RIGHTHANDED mouse...

Are there any lefthanded mouses??

Dark

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quote:

That says it all really.... if you''re going to use the "there could always be things we don''t know about that might influence someone in ways we don''t know so I''m gonna simulate them" argument, that can justify -anything- you felt like putting into the game, therefore is not really a valid topic for discussion Try doing the research to find out if these effects actually exist first, -then- do the research to see if we ever actually unconsciously take them into account, and -then- you will be justified in adding such a feature in


One of my favourite saying comes in handy here "You can''t create enemies until you''ve made them a friend first". So the computer has to make you a friend first (computationally) in order for it to be an enemy in the first place. This is my philosophy to computer AI in games. If a computer doesn''t get to know you then its not an enemy, it''s just a suicide machine. When we play a game we naturally analyse the AI in order to work out its weaknesses so we can beat it. So it stands to reason that the computer should do the same to us, yes?

Justified? I prefer the word "Appropriate" myself Of which is not an argument for me becuase it''s all part of my philosophy about AI. I hope this doesn''t come across as arrogant? Maybe Bullheaded! Ah, now there''s something that the computer could us against ME

quote:

As for the example, well if I knew what was behind the asterisks, I might be able to agree


A subtle joke Hint: *az* Remember, you said it first so don''t take offense at me *Activates ring of etheralness*






I love Game Design and it loves me back.

Our Goal is "Fun"!

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I know what the topic is about... you didn''t get my point because I had some grammar mistakes. Anyways, what I meant was that it''s more convenient to do it with the left hand . I''m right handed though. I play soccer with my left foot and that''s why I''m so damn good at it.

-------------------------------
That's just my 200 bucks' worth!

..-=gLaDiAtOr=-..

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I''m half left, half right, I do most things using my right hand, except for other things, like writing, I use my left.

I like what you are thinking, but I don''t think left or right handed people have much differences other than that. Although, you could probably work out whether people are using their left hand or right, by watching how they move the mouse, because, when I move the mouse horizontally with my left hand, it tends to go in a direction that is sloping down to the right, while with my right, it slopes up to the right. Whether or not you can use this info or not is another story.
I have often wondered along these lines, and considered writing a program which will firstly ask people tihngs like their age, sex, country, favorite colour, phobias, favorite food and so on and then play a game with them which tests different things, such as aggressiveness, tendancy for the left or right and other stuff.
Actually, now I think about it, I''ve just remembered something, it is a proven fact that people are more likely to walk to the right than to the left, and in department stores, some companies will pay more to have their products to the right of the entry. Perhaps, since it is also a proven fact that 90% of people are right handed and left handed people are better at using the creative side of their brain (the right side), I think maybe you could make some links.

Just off topic, Paul, where in NSW are you?

"Only a fool quotes himself"
Andy Owen

My Homepage (Non games related)
My Current Project (Games related... I think)

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quote:
By Ragonastick
Just off topic, Paul, where in NSW are you?


Let''s just say that you can almost see my house from Center Point Tower Actually you might be able to these days, i''m not quite sure come to think of it?! It probably depends on the smog level as well i suppose Where abouts are you Ragonastick?

quote:
By Ragonastick
Although, you could probably work out whether people are using their left hand or right, by watching how they move the mouse, because, when I move the mouse horizontally with my left hand, it tends to go in a direction that is sloping down to the right, while with my right, it slopes up to the right.


Its fun, i just noticed that halfway through reading this. I guess thats why they put the start button on the bottom left, because its more natural for right handed people to look there first.

What about those card games that psycologist use. You know those cards that have patterns on them and then they ask you what you''re feeling when you look at them. There''s deffinity something going on there.

We all know that body language can tell you a lot about how a person is feeling. And your eye''s are never ment to lie. I guess what my real quest is is to discover a kind of human/computer body language that can be programed into a game to work out how the player is feeling. We need a terminology that i''ve never heard before.

Player Body Language?
E-Human Language?
Input response?
God damn, i can''t work it out. This ones going to be hard!

quote:
By Gladiator
I know what the topic is about... you didn''t get my point because I had some grammar mistakes.


Was that the "I think i''m on the wrong board post"? I got that one



I love Game Design and it loves me back.

Our Goal is "Fun"!

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quote:
Original post by Paul Cunningham
Where abouts are you Ragonastick?



I''m near Hornsby.


The game I am designing right now is similar to most RTSs (except it is focussing more on stealth and there is no combat). But I think you may have inspired me to do a bit of research as to peoples tendancies in the game, like maybe a character design screen which will ask a few questions about who the player would like to play, like male or female... actually I don''t think that will work.
I''ll maybe do favourite colour and left/right handedness, since they can easily put in.
Where are you? I''m really curious now. =)

"Only a fool quotes himself"
Andy Owen

My Homepage (Non games related)
My Current Project (Games related... I think)

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You''re almost within bike riding distance from me. I live in the Bennalong district, Ryde''ish. Maybe we should meet up for a beer and have a chat one day I''d love to hear about your game. Email me if you''re interested.

I love Game Design and it loves me back.

Our Goal is "Fun"!

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Well ... i''m left handed, too ... but i use my mouse in the right hand ...

... i think it also depends with which hand you use something first! ... as example ... i use the knife always in the left hand while i have the fork in my right hand ... when i eat only with one fork without the knife ... then i have the fork in my left hand ....

or ... the joystick ... the first time that i got to know the joystick was with a C64 ... and the joysticks at that time were always (or the most ... ) syncronous ... i mean, it did not matter if you used it in the right hand or in the left hand ... so i got used to take it in my left hand ... and now i can''t control the joystick exactly in my right hand ...

... but as i firstly saw a computer-mouse ... i took it in my right hand ... because all others had done it too ... ... and now i can use it better with the right hand than with the left hand ....

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