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Another question about input

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I am using MSVC++ 6, how do I handle mouse input? Its for a "Quakelike" 3dengine

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Guest Anonymous Poster
humm, found some code about directinput, isnt there ANY easier way to accomplish it?
Without using some DirectX crap

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Guest Anonymous Poster
humm, found some code about directinput, isnt there ANY easier way to accomplish it?
Without using some DirectX crap

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Guest Anonymous Poster
humm, found some code about directinput, isnt there ANY easier way to accomplish it?
Without using some DirectX crap

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Guest Anonymous Poster
humm, found some code about directinput, isnt there ANY easier way to accomplish it?
Without using some DirectX crap

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Guest Anonymous Poster
humm, found some code about directinput, isnt there ANY easier way to accomplish it?
Without using some DirectX crap

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Guest Anonymous Poster
humm, found some code about directinput, isnt there ANY easier way to accomplish it?
Without using some DirectX crap

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Make your camera equal to what the cursor pos is. If your cursor moves up, then the camera moves up. But you might want to stop your camera from moving too far up, a persons head can''t keep looking up until it''s eventually looking behind them and upside down.

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- outRider -

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