Vector to angles

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3 comments, last by BeRSeRKeR[DGT] 23 years, 7 months ago
Hi all. I have defined a camera B-Spline path. I know the tangent vector is the velocity and the camera direction in some fraction time. Here is the question: How can I convert the tangent vector (x, y, z) to angles (pitch, yaw and roll)??. I tried with this but it doesn''t work correctly: void GetAnglesFromVector(D3DVECTOR *v, float *pitch, float *yaw, float *roll) { // pitch // first cuad. if(v->y > 0.0f && v->z > 0.0f) *pitch = acosf(v->z); // second cuad. if(v->y > 0.0f && v->z < 0.0f) *pitch = acosf(v->z); // third cuad. if(v->y < 0.0f && v->z < 0.0f) *pitch = acosf(v->z); // fourth cuad. if(v->y < 0.0f && v->z > 0.0f) *pitch = acosf(v->z); // yaw // first cuad. if(v->x > 0.0f && v->z > 0.0f) *yaw = acosf(v->x); // second cuad. if(v->x < 0.0f && v->z > 0.0f) *yaw = acosf(v->x); // third cuad. if(v->x < 0.0f && v->z < 0.0f) *yaw = acosf(v->x); // fourth cuad. if(v->x > 0.0f && v->z < 0.0f) *yaw = acosf(v->x); // roll // first cuad. if(v->x > 0.0f && v->y > 0.0f) *roll = acosf(v->x); // second cuad. if(v->x < 0.0f && v->y > 0.0f) *roll = acosf(v->x); // third cuad. if(v->x < 0.0f && v->y < 0.0f) *roll = acosf(v->x); // fourth cuad. if(v->x > 0.0f && v->y < 0.0f) *roll = acosf(v->x); } Do you know some better way to make this?? You can download the demo <A HREF="http://www.arrakis.es/~jonathan01/b-spline.zip>here. Thankx a lot.
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What happened??. Why it shows the message in this way??
The demo is here

:-(
I dunno. This message board thing is screwed up!!!

I wonder what happens to my message?

TESTING, 123...
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Intriguing!

/Memir
Flash Pool - Pool/Billiards game for Facebook (developed by Memir).
I have the feeling that this message will appear on the R.H.S of my message...

I guess theres only one way to find out!!!

/Memir
Flash Pool - Pool/Billiards game for Facebook (developed by Memir).
BeRSeRKeR:

You forgot to type a " in your first link:

b-spline.zip>here // wrong
b-spline.zip">here // good!

Edit your message to correct it.

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