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Ozz

Viewer Independant Env Mapping

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Does anyone know of an Environment Mapping technique which is independant of the viewers movement? You see I am simulating a large area of water(an ocean and I want to use env. mapping to simulate the waves on a flat plane to keep polycounts low. The only type of env. mapping I have seen is updated while the viewer is moving, obviously the ocean does`nt stop moving when the viewer does, I need it to keep going! Any ideas?

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isn''t this bump mapping instead of env mapping ?!

-* So many things to do, so little time to spend. *-

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Yep it is, environment mapping is ALWAYS relative to the viewer ( it''s simulating reflections ).
Look up bumpmapping instead.



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