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Unnamed_company_person

OpenGL DirectX, OpenGL, or My Own????

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I am working on a 2D game like diablo, except i want it to be able to render "spells"/"weapons" in 3D. Which should i use??? DirectX??? Should i write my own specialized rendering program??? or should/can i use OpenGL???? E-Mail me at Optek_2000@yahoo.com

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Go with DirectX or OpenGL. Writing your own will not allow you to take advantage of any of the 3D video cards available, which means it''ll run real slow (unless you know somebody that can write the drivers for your custom rendering engine, still not advisable)

As for which API to use, I only have experience with DirectX, so I can''t say which is better. DirectX has been fine for everything I''ve done so far. In this respect, I think it''s more a matter of personal preference then anything else (though you''ll get plenty of opinions on that topic)

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For spells and weapons, the viewport will be reasonably small, I suppose. If everything else is in 2d. So software would not run slowly. You might want to use D3D or OpenGL. I have links to sites about them here:


NeHe''s OpenGL tutorials

DirectX site

Witchlord''s Direct3D tutorials


And also this site has many D3D & OGL tutorials. If you want a D3D tutorial though, make sure it is a DirectX7 one.

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#pragma twice

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