Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

twilight_za

D3DX and Enumeration

This topic is 6685 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m using D3DX to run the works of my game and would like to know if the following: During device enumeration with DX7 and D3DX - should one enumerate the encapsulated DDraw and D3D devices or is there a way to do enumeration through D3DX? The SDK is a bit vague as far as it goes. Thanks! Twilight "We''re not in Kansas anymore Toto!" - Dorothy, Wizard of Oz

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!