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Programming a floor texture?

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I''m well into making a raycasting engine, similiar to what Wolfenstein was. Recently, I checked out other similiar engines and noticed many of them had a textured floor. Does anyone know of any sites that explain this. My engine creates the walls by doing textured slivers. I assume the floor would be done the same way, except I''m having trouble figuring out where to get the pixels from the textures, since the sliver might not map to the texture linearly as they do with the walls. Another thought is to render the floor first using something completely different, and then render the walls on top. As you can see, I''m just turning ideas over in my head right now, and before I decided to go head first into figuring it out myself, I thought I''d see if anyone else has done this or their was an easy tutorial. Ut

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