Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Programming a floor texture?

This topic is 6655 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m well into making a raycasting engine, similiar to what Wolfenstein was. Recently, I checked out other similiar engines and noticed many of them had a textured floor. Does anyone know of any sites that explain this. My engine creates the walls by doing textured slivers. I assume the floor would be done the same way, except I''m having trouble figuring out where to get the pixels from the textures, since the sliver might not map to the texture linearly as they do with the walls. Another thought is to render the floor first using something completely different, and then render the walls on top. As you can see, I''m just turning ideas over in my head right now, and before I decided to go head first into figuring it out myself, I thought I''d see if anyone else has done this or their was an easy tutorial. Ut

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!