Surely a scripting language implies an actual engine is already in place, all Dark Basic does is simplify things by wrapping D3D functions into simpler commands - after all, it provides no GUI, a dire collision detection system (replaced straight away by faster maths collision in my game Freeform)... If you actually want to do something with it you are still forced to write a few thousand lines of code.
I consider it a programming language, just because it is small and new and *readable* doesnt make it any less...
Dark Basic
Alright, it is a high level interpreted language. Like the original BASIC. Is is structured (ie local variables, recursive functions, nested loops)? It does restrict you a bit though.
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#pragma twice
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#pragma twice
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