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NeoGL

Terrain Generator

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What is the best way to generate a terrain given a rectangle/or a rectangular mesh ? Thanks for any ideas. Neo

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Use Perlin noise to generate the terrain, there''s a great tutorial on it at this page: http://freespace.virgin.net/hugo.elias/

basically if you use that you''ll have a nice random terrain might put up some screenshots of my recent escapede into terrain rendering soon.

Dæmin
(Dominik Grabiec)
sdgrab@eisa.net.au

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hi
there is a nice algo easy to implement : the diamond-square algo.
Let''s go to http://www.gameprogrammer.com/fractal.html
lunasol

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Thanks, Daemin and Lunasol. I haven''t read the articles yet, but from the front page itself, I can tell it''s going to be a fun reading.

Neo.

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