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Mr Cucumber

Shadow techniques

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Since there are a lot of different texhniues avaailable the descision is hard. But to me it seems like these are the two most common: Making the shadow as a texture and multitexture. Making the shadow as a geometric object and alpha blend with the background.

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Are you talking about shadows cast by the world and hit by the world, or shadows from moving objects?



~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rasmus Neckelmann
mullen@forum.dk

www.zimtech.cjb.net
zimgames.cjb.net

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There''s another best solution : don''t cast shadow !
Only lite the world and shadows will be cast nicely

It''s a way to go, and to me a very good since you avoid wasting time lighting stuff you''ll have to shadow thereafter.

2 pass (light+shadwo) = 0 pass
1 pass (light) is still one pass...


-* So many things to do, so little time to spend. *-

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nop, since you use still use ambient lighting that don''t cost as much as other types of lights...

Shadows won''t be absolutely dark...

-* So many things to do, so little time to spend. *-

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