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amigos

3dExploration coordinates

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Hi, I have the following problem I export a 3ds file with 3d exploration in .cpp but the coordinates are normalized and they are not the original I have used in 3d max . Do you have any idea how could I get the original vertex coordinates ? Thank you

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Try to multiply with CONSTANT. this way, you keep it from extra calculations and don''t need to touch the code.
Let me know if it works ok for u.

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it looks that the problem was from the 1.4 beta version, when I tried the 1.2 version the problem was solved. Thanx

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