Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

NeoGL

Masking with Alpha

This topic is 6533 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In Nehe''s masking tutorial, he mentioned about using alpha channel to do the masking. So, is it that leave the alpha to black and do the proper blending and it will be masked or is there something more to it ? Neo

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!