Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Slayer-X

Library problem

This topic is 6618 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, this is probably extremely stupid, and I probably over looked something, but I''m trying to add directx libraries to projects in VC++ 6.0, and it''s giving me problems. I''ve added it everywhere the help file said to add it, and it''s still picking up an unresolved external symbol error. This is really starting to get on my nerves because I''ve done everything I''ve seen and read to do to try to get this to work and it''s still not working. Please just type all of the steps to add a library, because I may not have seen something, or it''s just worded in an easily misinterpretted way, thanx.

Share this post


Link to post
Share on other sites
Advertisement
Project->Settings...->Link tab. You did that. The library files you should add are as follows: ddraw.lib, dxguid.lib (or use #define INITGUID at the very top of your source code). Add them to the end of that long, single-lined input box. I don''t recall there being anything more for DDraw. List your exact error if this doesn''t work.

=======================================
A man with no head is still a man.
A head with no man is plain freaky.

Share this post


Link to post
Share on other sites
Thanks man, I saw NO WHERE that it said I had to include dxguid.lib (it''s my first time working with directx, if you couldn''t tell). I even looked through the sdk help file and it didn''t tell me to do that, it said just add ddraw.lib. Now the thing works, thanks a lot.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!