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Zipster

Fading

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I was just wondering on the best way to fade the screen in D3D. I remember back in the ''ol days of DOS, you just accesed every pixel and lowered its RGB values until it was black. I was thinking of just making a black rectangle that covers the viewport (with an alpha value of 0), and then just slowly increasing the alpha until its all black. Is there a better way? ======================================= A man with no head is still a man. A head with no man is plain freaky.

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I haven''t tried this myself, but I found this on gamma fades:

http://www.gamedev.net/reference/articles/article998.asp

---- --- -- -
Blue programmer needs food badly. Blue programmer is about to die!

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