D3D: Rendering a 3D world

Started by
0 comments, last by VBMaster 23 years, 7 months ago
OK, Imagine you have set up the geometry for a small 3d world, and now you have to render it. First, you cut off all the polys that are not visible at that moment, so that only the visible are rendered. But how do you render the visible ones using DrawIndexedPrimitive (i don''t want to use Vertex Buffers yet)? Do you call DrawIndexedPrimitive passing all the vertices of your world, but only the indices of the visible vertices? VBMaster
Advertisement
I''m really not that good at rending a 3D world.
But you might want to check Witchlord''s tutorial.



The road to success is always under construction
Goblineye EntertainmentThe road to success is always under construction

This topic is closed to new replies.

Advertisement