Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

PaRang

bug in 3DS2ANM.exe util...

This topic is 6618 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I found bug in 3ds2anm.exe util. this is part of 3ds2anm source code. ----------------------------------------------------------------- sprintf (meshfile, "%s.3ds", fname); object_shape = PR_Load3DS (meshfile, 1, LOAD_IGNORE_TEXTURES); if (object_shape == NULL) PR_FatalError ("Cannot open file", meshfile); ----------------------------------------------------------------- "object_shape = PR_Load3DS (meshfile, 1, LOAD_IGNORE_TEXTURES);" are occured "access violtaton" error at 37th operation. (always occured at 37th operation... test it.) My one of chr. file have 50 motions. but, don''t make because this error. I don''t understand cause of this error. chris, please fix this error... cheer

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!