DirectX8 beta

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12 comments, last by _Alex_ 23 years, 7 months ago
whenever I do that, I usually delete them all but one.... *hint* *hint*

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\\// live long and prosper; \||/ die short and rot.
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Drew Sikora
Executive Producer
GameDev.net

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Posting the same 3 times is fun! Didn''t you know

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Andreas Mähler
Wolf359 Interactive
There is no need to use direct x 8...most of the future effecs can be simmulated through proper coding! Plus DX8b has no documentation, and the only effect I can see that they are going to add is NURBS, and phong shading, wait maybe even splines. Look on the internet for some tutorials and learn how it is done before you go around messing with M$ OOOHHHHHH! :-)
p.s. I''m so funny!



"If I wanted to hear the pitter patter of little feet I would put shoes on my cat!"- One Great Programmer (Garret Foster)
-----------------------------------------------------------"People who usualy use the word pedantic usualy are pedantic!"-me
I don''t think you can have hardware programmable vertex and pixel shaders without using it or ASM.

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#pragma twice


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