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Dennis Constantino

Computer Art for Consoles

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I want to develop some 2d computer art for game consoles, what is the full screen resolution for games made for say: The Playstation 2 The Sega Dreamcast The Playstation The Nintendo 64 How does the NTSC, PAL, and PAL-M standards affect what resolution the game will ultimately be? I''ve looked and asked around but could never get a definate answer from game artists about this.

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I''ve been checking myself and have found these resolution for the PSX:
256 x 256, 320 x 240, 512 x 512, & 640 x 480

Also I heard TV Safe res is 320 x 240.

I was just wondering if there are any body out there that does or has done art for consoles that can give me more info than this.

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i dont know about consoles but for broadcast video the numbers are:

NTSC - 720 x 486
PAL - 720 x 576

these are full screen numbers and do not include the safe grids.

also on a side note: does anybody know the pixel interpolation of consoles? are they square, D1, or something else? all these do are affect how the pixels are interpolated and affect width only.


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