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best way to draw GUI?

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If you are using OpenGL, there are no real dedicated 2d functions, you will most probably want to simply draw texture mapped polygons wherever you need them, there are a bunch of ways to set this up but I recommend wrapping up things in a few function calls, check out Druid''s GL Journal or the Q3A logic source for some ideas on GUI implementation.


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Implementing 2D functions with textured quad is very easy and fast!

OpenGL has 2D functions but they are not supported by 3D video cards.

But remember : this solution is FAST only with 3D cards! But if you are planning to implement 2D functions with 3D requirement you can use it.

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