Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Chikara

Gravity Wars 2000 game beta

This topic is 6651 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello lovelys, I have released a beta of my game called Gravity Wars 2000. Gravity Wars orignally appeared on the Amiga, and was a game where 2 space ships would enter angles and velocitys of missiles, which in turn were fired and then crazilyyyyy influenced by planets gravity, in their journey to try and hit the other player. Its like Gorrilla but set in space but much more fun. anyway, what i''ve made is a (up to) 128 single/multiplayer demon of a game, the link to the beta is here: http://www.btinternet.com/~powercow/gw2kb2.exe 3.5mb setup exe file desu Even if you are not very intrested in trying it, I think you won''t regret a download becuase its not a rushed product and has been worked very hard on. heres my plea : Could people try it and tell me 1. What doesn''t work or is awkard 2. (Just as importantly) If it works for them with no problems? Single player should be sound and pretty much rock solid. Multiplayer I would love to say is solid but I can''t simply because I don''t have the resources to test it a thoroughly as I would like to, BUT it should give you no problems (..)) (Please tell me if you have a multiplayer game with no problems!!) In terms of how finished the product is : very. Graphics, Features, Map editors, AI, etc have all been finished. Now I am ''quality buffering!'' and bug eliminating. soo.... please tell me what you would like to see in it or think would make it better (for instance is the AI too unbalanced?). its freeware - but does any one know of any site where I can maybe set up a donation system - where if people (out of the kindeness of their heart) can maybe give me 10$ if they like it? im not going to do a shareware, my contribution to people. Sorry for incoherent/lack-of english, I am not quite with it this morning : mega hangover - damn absynth!! THANK YOU!!!! chk www.cowzilla.com

Share this post


Link to post
Share on other sites
Advertisement
I recommend sending this link to betazine.com also. Dean is a great guy and his viewers WILL play your game. We got excellent feedback on our titles from that site.



[ turbo | turbo.gamedev.net ]

Share this post


Link to post
Share on other sites
Checked your game, it''s pretty nice. What you should do is SIMPLIFY the interface. A good game isn''t the one which has hundreds of options to configure, but the one which is "easy to learn". I''m talking about interfaces here - there''re many options that, in my opinion, should be removed (and set automatically).
Another thing about the interfaces:
when you select your angle and speed, you''d make it in traditional way: left/right arrows change your angle, up/down arrow keys increase/decrease the velocity. putting numbers is actually boring and annoying.

And last thing:
>> 128 single/multiplayer demon of a game
Why do you need so much? Remember - bandwidth...

So far, the game is nice, keep up the good work!

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!