If you, or anybody else for that matter, can think of something I neglect to cover, or don't spend enough time on, please let me know.
I want to make this thing as useful and fun as possible. But, I can't do it w/o feedback ( good or bad ).
- Chris
If you, or anybody else for that matter, can think of something I neglect to cover, or don't spend enough time on, please let me know.
I want to make this thing as useful and fun as possible. But, I can't do it w/o feedback ( good or bad ).
- Chris
Glad to see you writing Windows ASM programming articles! :-) Well, since you asked for feedback, I would like to merely suggest these:
* Forget about the little things--I am
sure no one who reads this tutorial is
really newbie to ASM...
* Instead, each addition, reader should
should have a "articleN.exe" meaning
you should walk us through to create
an app. Lets say first step is a basic
MessageBox displayed, then a window,
then go on to GDI--just to touch it,
and jump to DDraw. See?
* Stay on your topic, and,
* Take your time, and explain everything.
So far, everything is good, but what I wish you improve for the next article is that you walk us through step-by-step in making that template you did... please walk-us-through next time. :-)
And, don't take any offense, just think of them as suggestions. When I write tutorial, I wish someone will give me feedback! Its hard to get useful feedback, really, and I hope this is useful feedback.
- prauppl
Actually, next article we are doing just that -- walking through more of it. I won't be touching on GDI though ... way too much other stuff to cover.
I am covering the main game loop, development of a Direct Draw library, and bitmap library in detail next time. I am only grazing over the innerworkings of DirectDraw in ASM though, it gets pretty ugly the further down you delve.
Anyway, that is what is coming and I am trying to break it down as nicely as I can so we can step through each piece.
BTW, my reason for covering the basic instructions wasn't really to teach people anything. But to mainly illustrate how few are actually used in Win32 ASM programming.
- Chris
All I know is that when I used NASM, the parameter list starts from [ebp+4]... doh! I am not even sure of that! ;-)
Thanks btw! :-) Maybe you can show us how to make ASM easy...
- prauppl
We are going to use some special High Level pseudo-ops to make our lives extremely easy. So we can focus on learning how to write bitchin' games, instead of me giving a basic assembly primer for the seven articles.
After this next article, all primer material will be finished and we will be focusing stricly on game programming concepts. In fact, the primer is complete about halfway through this next article ... and then we get into the code!
- Chris
As I go through the series, if a place comes up where a certain register is used a certain way I will cover it. But, in general, a register reference is unnecessary for Win32.
- Chris