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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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vkeller

Pet Peeve

2 posts in this topic

I agree completely, why not e-mail them if you want to know and tell them what you just wrote, they most likely just never thought about it. Hope you find the answers you need.
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One of my pet peeves with the bbs is when someone asks a question and pleads for assistance from anyone then he finds the answer himself then he doesn't post the answer. I know I’m blowing this out of proportion, but I happened to read over a year’s worth of bb posts this past weekend. An occasionally a few people were asking questions and I was reading that post to find the last post says never mind I discovered my mistake or I figured it out. This reminds me of a time I was in NYC for a seminar. I was invited to a watch Goodfellas and two-thirds into the movie, it was turned off because they needed to get to sleep for seminar the next day. What a let down, I wanted to know the outcome. I come to two conclusions that a person doesn’t intentionally realize that other people are reading the post to find the answer themselves or that person is a heelock . Reminder, every person is reading the bbs for one of two reasons to find answers or to give answers. I’m funny this way – I would like to see a question and then an answer. At this time, I would like to thank members of the game programming community for sharing their wisdom and experience with this rookie. The game programming field appears to be extremely competitive and knowledge is key, but you still graciously share your knowledge. I appreciate your assistance immensely knowing that you could as easily tell this rookie that the answer to my question is common sense-, or you could be sarcastic< make fun of my ignorance>, or you can play god and keep all the knowledge to yourself.
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