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Does anyone still code Low level stuff?!?

3 posts in this topic

What do you mean by low level stuff? (assembler or for example your own graphics engine).

I think that many programmers want to program a quick game. Then they have no time to get deeper into graphics or the sound card.

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Not long ago, I wrote small games for DOS - protected mode. Because I don't know much about this Low Level stuff, my graphics routines were sooo slooow.
My friend told me that it is much easier to get better results under Windows with DirectX. He's right. I think DirectX is the main reason, but there are still games, that don't use DirectX. Quake3 for example.
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As much as possible, I use pre-written routines. They save time and energy when doing initial development work. However, sometimes you have to hand-code your own version of the routine(s) to get optimizations that otherwise wouldn't be possible.

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DavidRM
Samu Games

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Well this question came into my mind when I was browsing the messageboards and some other game developnment sites. And I must ask.

Does anyone actually still code theirown low level functions? or does everyone rely on other libraries for most of their low level stuff?

I mean have we all lost the knowledge to program our own base functions?

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-Dom:)
Visit - http://www.eisa.net.au/~sdgrab/contents.html

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