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Where do I start from here???? I'm lost... help me??

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i would suggest reading reading reading, and more reading! read books on code design, c/c++, and then read books on whatever platform you're on. if you're on windows 98, i highly recommend Programming the Win32 API by Charel Petzold, Microsoft Press (i think that's correct). then read books and articles about how games are structured, and finally read books on stuff like directx and opengl and begin working. a really good book for code design is Code Complete (i think its in the gamedev.net reviews section, somewhere)

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ohh.......
Long way to go then...
Well. Got To go read now.

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()xxx()===GeNoCiDe===>

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or you could take the alternative route, which is more or the learn as you go. download source code and try to figure it all out, visit lots of web sites, and basically just take a less formal aproach to learning. but i think books and articles are the way to go. only problem is, it takes dedication, time, and $$$ (programming books go for about $30-$75 a piece)
good luck

-Rho

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If you understand C/C++ fairly well, you may not be as far off as you think. I'd strongly suggest picking up André LaMothe's Tricks of the Windows Game Programming Gurus (check our reviews section for a link). The only assumption he makes is that you know C. He will teach you everything you need to make simple games in Windows/DirectX.

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I've been programming in C/C++ (well it's an on and off thing). I know the basic of C/C++ (structs to classes and pointers to arrays etc... and how the c/c++ style of programming is like and I've never coded any program that had clickable menus and useage of the mouse) I am lost at this point... I dont even know if i'm ready to start programming games.., but if you help me and explain some of the sets to me... i (think) i'll do fine. Can anyone start me out? heh? (assume that i'm dont know anything about graphix programming)

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()xxx()===GeNoCiDe===>

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Well....
DirectX 7.0 documentation only takes like 1700 pages to print when downloaded so its a good reference guide. And who hasn't got a decent laser at home today?
But get all articles on AI you can get and make them on papercopies, and don't forge routines like collisiondetection and such depending on your game.

But if you are new to windows programming you definitaly have too getCharles Parzold's book: Programming Windows 95 (maybe a new book will come for W2000).

And I will recommend ever gamedesigners to get the knowledge of OpenGL and read these books:

OpenGl Programming Guide by Woo Neider, Davis Shreiner at Addison Wesley (3rd edition): ISBN: 0-201-60458-2

OpenGL Reference Manual, Addison Wesley (2nd edition): ISBN: 0-201-46140-4

And for ALL W95 programmers: OpenGl programming for Windows 95 and Windows NT by Ron Fosner, Addisone Wesley: ISBN: 0-201-40709-4

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