• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

girl in the box

Worldbuilding Document

10 posts in this topic

Would anybody be interested in a worldbuilding document that would help them to design new worlds they plan to use for their games? The document is really designed to help writers create new worlds for writing stories, but I imagine that it could be just as useful for game designing. It asks more questions than you could possibly need answers to and it hopefully provokes thought -- meaning, hopefully it will help you think of elements to put into your game/story that you never considered before. The document I use is based on several such documents that I have read. It''s modified to suit my own purposes, but you could always re-modify it to suit yours. I would be glad to post it here if there is any interest. Except that it is very long, so I don''t know if it would fit (what is the word limit here). Alternatively, I could post it on my website in printable form and link to it. I could even use it as a feature for Gamedev (though I''m guessing that there wouldn''t be quite enough interest to warrant that). I just want to know, before I go through the effort of cleaning it up for sharing, if anyone has an interest in it.
0

Share this post


Link to post
Share on other sites
quote:
Original post by girl in the box

Would anybody be interested in a worldbuilding document that would help them to design new worlds they plan to use for their games? The document is really designed to help writers create new worlds for writing stories, but I imagine that it could be just as useful for game designing. It asks more questions than you could possibly need answers to and it hopefully provokes thought -- meaning, hopefully it will help you think of elements to put into your game/story that you never considered before. The document I use is based on several such documents that I have read. It''s modified to suit my own purposes, but you could always re-modify it to suit yours.

I would be glad to post it here if there is any interest. Except that it is very long, so I don''t know if it would fit (what is the word limit here). Alternatively, I could post it on my website in printable form and link to it. I could even use it as a feature for Gamedev (though I''m guessing that there wouldn''t be quite enough interest to warrant that). I just want to know, before I go through the effort of cleaning it up for sharing, if anyone has an interest in it.


Um, actually I''m writing one right now as an article for Gamedev and have been posting the pieces in the design and writing forums, topic worldbuilding 101.

I''d love to see what you''ve got, email it to me or post a link, whatever. If you''re interested in co-authoring with me, that''s an option too.

0

Share this post


Link to post
Share on other sites
quote:
Original post by girl in the box

Would anybody be interested in a worldbuilding document that would help them to design new worlds they plan to use for their games? The document is really designed to help writers create new worlds for writing stories, but I imagine that it could be just as useful for game designing. It asks more questions than you could possibly need answers to and it hopefully provokes thought -- meaning, hopefully it will help you think of elements to put into your game/story that you never considered before. The document I use is based on several such documents that I have read. It''s modified to suit my own purposes, but you could always re-modify it to suit yours.

I would be glad to post it here if there is any interest. Except that it is very long, so I don''t know if it would fit (what is the word limit here). Alternatively, I could post it on my website in printable form and link to it. I could even use it as a feature for Gamedev (though I''m guessing that there wouldn''t be quite enough interest to warrant that). I just want to know, before I go through the effort of cleaning it up for sharing, if anyone has an interest in it.


Um, actually I''m writing one right now as an article for Gamedev and have been posting the pieces in the design and writing forums, topic worldbuilding 101.

I''d love to see what you''ve got, email it to me or post a link, whatever. If you''re interested in co-authoring with me, that''s an option too.


oops. doh!

0

Share this post


Link to post
Share on other sites
He he, that''s funny. Where''s your moderator powers NOW, eh? (j/k)

Yes, that would be cool, and sunandshadow, I read your post. Not sure if my opinion matters, but maybe you would consider seperating different aspects of the process a little more.

BTW, what section are you a moderator for?

-------------------------------------------
"What's the story with your face, son?!?"
0

Share this post


Link to post
Share on other sites
quote:
Original post by pacman

He he, that''s funny. Where''s your moderator powers NOW, eh? (j/k)

Yes, that would be cool, and sunandshadow, I read your post. Not sure if my opinion matters, but maybe you would consider seperating different aspects of the process a little more.

BTW, what section are you a moderator for?

-------------------------------------------
"What''s the story with your face, son?!?"



Well, you see...

I have no moderator powers just now, because I''m not moderator of anything. Beauracratic SNAFU that''s being negotiated currently.

Anyhow, what aspects would you like to see separated more?
0

Share this post


Link to post
Share on other sites
quote:
Original post by girl in the box

Ah well, if you''re going to do a worldbuilding doc here, there''s no point in my doing one. :-) Good luck!


I could certainly use some contributions, though, especially if you have documents you use that are already in some stage of completion. Like I said, email me. And please comment on the pieces I''ve posted so far maybe I''m completely ignoring an area you think is vital, who knows?
0

Share this post


Link to post
Share on other sites
ACK!! Sorry for not replying earlier s&s, didn''t mean to leave you hanging like that.

I went looking for your post so I could be more intelligent when I tell you my thoughts, but I couldn''t find it!! Anyway, from what I remember, it was very specific, and didn''t leave anything to assume (which is good). Course, you''d probably be better off with someone else''s critique. Good luck on it.

-------------------------------------------
"What's the story with your face, son?!?"
0

Share this post


Link to post
Share on other sites
Wow, I like it!! But that''s not what I remember seeing before...maybe I was looking at something else, and thinking it was your doc....

-------------------------------------------
"What's the story with your face, son?!?"
0

Share this post


Link to post
Share on other sites