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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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Guest Anonymous Poster

game programming with PERL

2 posts in this topic

Anyone know any websites or other recources about game programming with PERL?


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I have programmed plenty of themed games and carried out games alpha and beta with P[p]erl, but you should have cgi/html knowledge [downfall] because the fact P[p]erl is a text based language for database oriented programming. But with cgi/html knowledge you can add the life to it with a cd recorder you can

1.Burn P[p]erl to the disk and set the path
2.Burn extracted game in correct paths
3.Set proper perl path
4.Burn a web browser to cd
5.Run the game off of the cd

Thats pretty sweet like for instance i have Linux and i might want to dual boot with windows[only god knows why i would do that?] and then you can play it off of the other os without a bunch of bullshit[speed may vary].

Anyways you can ask me a question but soon tutdoc.netfirms.com WILL be totally set up and running with cgi-bin access so i can run my games interactivly with other users. Damnit there you will soon be able to download all the tutorials/e-books/whatever you want 4 FR33 N0OoO0 C0OoO0s7 @ A11. 0nly way to become 318 lol thats not true and yet a bit brittish [318] Sw3Ee3EeT.

But no seriesly i will try to answer your question if you have one specific needed to be answered.
Note: I am 14 i try to make programmers for a better world, I have experiance with c,C++,P[p]erl,Python. And i am still not god of brains erm.

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