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sound 3d hardware artifacts

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Hi, since I've began using DirectSound 3D for positional sound, I've noticed I hear noise artifacts when I lauch sounds... the artifacts sound like little "crack" noises in the background... it happens with all the sounds. I have tested the code in different computers, but all of them with a "sound blaster live!"... and, when I disable hardware processing, and run dsound3d in software mode, everything sounds well. So, I've beginning to think that this is more an endemic problem of the hardware, than a software bug. does anyone had the same problem? is there a problem to solve this? (apart from falling back to soft)

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