Sign in to follow this  
vicviper

sound 3d hardware artifacts

Recommended Posts

Hi, since I've began using DirectSound 3D for positional sound, I've noticed I hear noise artifacts when I lauch sounds... the artifacts sound like little "crack" noises in the background... it happens with all the sounds. I have tested the code in different computers, but all of them with a "sound blaster live!"... and, when I disable hardware processing, and run dsound3d in software mode, everything sounds well. So, I've beginning to think that this is more an endemic problem of the hardware, than a software bug. does anyone had the same problem? is there a problem to solve this? (apart from falling back to soft)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this