Free engines
Please do not kill me for this thread; i know there are a lot of lists with free 3d engines, however, none of them is good enough to use in a commercial project, even in a hobby project.
I'm in a situation to evaluate some free or relatively cheap 3d engines and so far I've looked att Cipher, Torque and Ogre but none of them is powerful enough.
I bet there are a lot of people in the same situation as me, but does not has the "courage" to ask this question. So I beg for a moderator to put som glue on this post and that you guys out there can post a link to free or relatively cheap 3d engines, your experience with these engines and pros and cons.
sincerely yours.
I won't kill you ;), but Torque and Ogre not powerful enough?! Exactly what features are you looking for? I would say that Ogre should be able to handle just about anything you can think of. What is missing from Torque and/or Ogre, in your opinion?
Ahh.. sorry... i shouldn't stated is as "powerful enough"... something like "lack of documentation or features" would be more correct:
Ogre is indeed a very powerful engine, but it seems to have some undocumented memoryleak-bugs that'll appears now and then and Torque is a pretty lame engine though all games created with it does all look the same...
Ogre is indeed a very powerful engine, but it seems to have some undocumented memoryleak-bugs that'll appears now and then and Torque is a pretty lame engine though all games created with it does all look the same...
I don't think the core rendering part of QIII is open source. I believe that some of the surrounding elements are but the core I believe is closed. This might make shaders hard to implant. Don't quote me on that though.
Yeah I was going through trying to find decent engines a while ago, and there are next to NONE. Ogre is the only one that comes close, and it is really hard to get to use--not to mention it KILLS old hardware.
For indie games, after my current project reaches beta phase (very soon!!) I'm going to be developing a generic, platform-agnostic interface for all sorts of games. If you can wait like 6 months then you'll have something to work with :P
Best bet I'd say is to "roll your own" and figure out how to get things done. Or use DarkBASIC--it's very powerful.
For indie games, after my current project reaches beta phase (very soon!!) I'm going to be developing a generic, platform-agnostic interface for all sorts of games. If you can wait like 6 months then you'll have something to work with :P
Best bet I'd say is to "roll your own" and figure out how to get things done. Or use DarkBASIC--it's very powerful.
Quote:I'm in a situation to evaluate some free or relatively cheap 3d engines and so far I've looked att Cipher, Torque and Ogre but none of them is powerful enough.
Powerful enough for what?
Quote:Original post by johnhattanQuote:I'm in a situation to evaluate some free or relatively cheap 3d engines and so far I've looked att Cipher, Torque and Ogre but none of them is powerful enough.
Powerful enough for what?
well if you read my second post i said that was a miss by me, both engines are good, but none is flawless
Sinbad (username of the creator that created OGRE) says when I told him about the memory leaks thing just now:
56k of D3D memory leaks I haven't managed to track down yet, stuff that's allocated in D3D itself rather than OGRE... leaks don't cause bugs, overruns do... i'm pretty sure we don't have any of those, unless they're in areas people don't use.... 95% of the time bugs are caused by other people or bad media.
56k of D3D memory leaks I haven't managed to track down yet, stuff that's allocated in D3D itself rather than OGRE... leaks don't cause bugs, overruns do... i'm pretty sure we don't have any of those, unless they're in areas people don't use.... 95% of the time bugs are caused by other people or bad media.
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