• Advertisement
Sign in to follow this  

DX 9 Texture Loading

This topic is 4980 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In my object viewer, when I rotate the camera and an object with a lot of texture data comes into view for the first time, there is a large frame rate hit. After the first viewing the frame rate hit is gone. I am assuming that the first time the object is viewed, Direct3D takes a moment to move the texture data into video memory, and that this is what causes the frame rate hit. Assuming I am right, how do I force DX to push the texture data into video memory ahead of time? Also, can anyone recomend a tutorial on advanced texture memory managment? Thanks...

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement