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Ask a stupid question...

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...get a stupid answer, as the old saying goes. Anyway, here's my stupid question: where do I get the Max SDK for 3DS Max 6? I've been looking into writing an exporter to avoid using the *.3ds format, but I need the header files in the MAXSDK folder to compile my project. I downloaded the trial version of 3DS Max 6, hoping to find the MAXSDK folder, but it's not there. I assume I need the full version. Can anyone confirm this?

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The SDK is included on the 3DS MAX 5 CD so it's probably on the version 6 cd too. I've just played around a little bit with the SDK and it seems to be simple, powerfull and really well done.

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Right, well, I'll have save up £100 and get a student version of 3DS Max 6 if I want the Max SDK then. For the time being, I'll probably stick with *.3ds files, unless I can get the *.xsi format up and running (it looks like an *.ase file, ASCII encoded, but with a lot more information)...

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This is crazy, everyone seems to be looking into the exact same stuff as me at the exact same time. I too have been looking for that stuff, and as far as i know the max sdk can be obtained from their website i wish i had a link right now, ill post it later (its like the developer part of their website or soemthign) all you need is a free account (as far as i know)
-Dan

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got it:
sparks.discreet.com

only problem is, though i heard that it is in there, i havent been able to find where the file description is, This thread said that it was a good place to start, though having just downloaded the sdk documentation, im not seeing it, anyone whos done this, your help would be appreciated
-Dan

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Quote:
Original post by Ademan555
This is crazy, everyone seems to be looking into the exact same stuff as me at the exact same time.

I get that all the time. I was researching scene graphs this week and last. I come into the Game Programming and OpenGL forums Monday, and what do I find? Three new posts on scene graph management and construction. Weird.

Anyway, I too have been looking around the sparks.discreet.com website, but I haven't been able to find the SDK. I think it's strictly distributed with 3DS Max. I don't think Discreet want everyone getting their hands on it (although to be quite honest, I can't think why).

Softimage, on the other hand, seem very eager to get their dotXSI format into the public domain. I've been playing around with the 3DS Max 6 dotXSI exporter this evening, and it seems to be very, very good. The ASCII version of the file format (it comes in binary too, for better compression) is similar to that of *.ase, but it contains a lot more information. Plus, it preserves links and object hierarchies (I did a quick test with three linked boxes). There's also Softimage's FTK, which you use in your projects to extract mesh information from dotXSI files. I'm not sure how well animation and other more advanced features are handled (or even if they're handled at all), but from what I've seen, it looks to be an excellent alternative to other file formats for static mesh data. Plus, Half-Life 2 is using Softimage|XSI as it's modeller of choice, so it must be capable of matching the credentials of 3DS Max and Maya, at least in some areas. You can find info on the FTK and the dotXSI file format here: http://www.softimage.com/connect/xsi/.

I'm going to continue with it for a bit, see if it's any good. I'll post anything interesting here...

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I suggest that you make sure that the SDK is included in the student license version before getting one. Student versions are usually stripped down and the SDK is probably one thing that can be excluded.

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Well, if nothing else (i highly doubt its illegal, if it is, then forget i said anythign :-D) my friend has the full version of max 6, maybe he can give it to me and i could give it to anyone interested.
-Dan

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3DS Max SDK is available from discreet website
Just navigate to download section...

Alternatively, here is the file you will find there:
ftp://ftp1.discreet.com/web/support/3dstudio/3dsmax51_SDK.exe

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Well here comes another stupid question down the pipeline:
Has the file format changed since then? Because my friend/artist uses 6.0 and the sdk is 5.x am i still ok? (guess not much i can do otherwise :-/)
thanks again
-Dan

edit: i think i need a drool bib or something, i cant get the download to work... i tried both your URL and clicking on it myself its not letting me download... anyoen else have that problem?

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