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How to get the frame number from a animated and skinned mesh?

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Hi, based of the DXSDK sample I want to get the current frame number from the mesh animation. How can I do it? I know the animation steps are interpolated dependend from the setted animation speed. But if I know my mesh has 25 animation steps there must be a way to fetch the displayed frame. I could compute it with the animation speed..but that would be a little bit to inaccurate. Thanks for tips! Axel [Edited by - axelfr74 on July 8, 2004 6:40:59 AM]

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